13th Age
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13th Age: Book of the Underworld
Original price was: $22.00.$19.80Current price is: $19.80.The Underworld calls! Can you resist its dark lure? Deep within the Underworld of 13th Age’s Dragon Empire lie adventure and treasure—as well as madness and death. But what is reward without risk? The Book of the Underworld uncovers the secrets of this vast and mysterious realm, including:
The lands of the Underworld: the Underland, the kingdoms of the Hollow Realms, and what lies within the Deeps
The mighty dwarven city of Forge, rallying point for the inevitable war to reclaim Underhome
The domains of the Silver Folk elves, and their underground icons: She Who Spins in Darkness, and He Who Weaves with Joy
The threats of Malice, the Drowfort, and the four kingdoms of the Mechanical Sun
Forgotten gods, the gnome academy of magic, monsters, magic treasure, and more!You’ll also find rules for traveling in the Underworld—including ways to make travel montages more interesting (and hazardous!)—and advice for GMs who want to create adventures and campaigns set in the Underworld.
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13th Age: Loot Harder
Original price was: $25.00.$22.50Current price is: $22.50.Think you’ve looted as hard as you can? Get ready to LOOT HARDER! Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age game, including true magic items, consumables, and items for new classes. Brave adventurers (and GMs) will also find game-changing, campaign-defining iconic relics; magical treasures that require no attunement; and of course (or should we say, “of curse”), those rare riches that exact a price. Plus: adventure hooks, new item types (scepters, chalices, orbs), lair items, linked thematic item sets, and iconic artifacts!
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13th Age: Book of Ages
Original price was: $25.00.$22.50Current price is: $22.50.The Engine of the Ages, a collaborative method for designing the ancient history of your campaign. More than a dozen sample Ages with new icons, monsters, treasures and powers: Explore the wolf-haunted Age of the Silver Moon, preserve civilization in the Age of Walled Cities, or fight for freedom in the Age of the Terrible Emperor…
Seven new player character races: arcanite (post-human servants of the Wizard King), Space Corps explorer (humans from another world), unholy one (humans touched by the Dark Gods), beastblooded (descended from lycanthropes), alleykin (catfolk), lizardmen, and spiritborn (half mortal, half elemental descendants of spirits)
New class powers, spells, feats, and talents—including Decree of Anathema for paladins, Dirge of the Lady for clerics, Chronicler for bards, Green Bandit’s Secret for rangers, Poison Master for rogues, Necroblast for wizards and sorcerers, and Emperor-Killing Punch (Seven Deadly Secrets) for monks Six ways PCs can travel into the past in search of adventure!
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13th Age RPG: Fire & Faith Map Folio
Original price was: $20.00.$17.99Current price is: $17.99.The Fire & Faith Map Folio brings you 36 maps for use with the 13th Age Roleplaying Game in glorious full color by expert cartographers! Why run a toe-to-toe when you can make the PCs avoid swinging acrobatic assassins, face ogre monks in a dojo, or jump from boulder to boulder on a cloud island? Get the Fire & Faith Map Folio and make your players sadder, wiser, but way more awesome!
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13th Age RPG: Fire & Faith
Original price was: $28.00.$25.20Current price is: $25.20.amidst its mind-bending geometry! An independent collection of icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, Fire & Faith: Battle Scenes for Four Icons is packed with dangerous, hand-picked foes on terrifying terrain, and features 36 challenging and memorable battles against enemies connected to the Crusader, Priestess, Great Gold Wyrm, and Diabolist, complete with Adventure hooks.
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13th Age Rpg: Bestiary 2
Original price was: $45.00.$40.50Current price is: $40.50.More than 250 individual stat blocks appear in 51 entries, along with with story hooks, icon relationships, customizable campaign variants, and advice on creating exciting battles.
New monsters for your campaign include:
The Gold King and the Forest that Walks, fallen icons who must be defeated by a blend of swords, spells, and campaign victories.
A wizard bonded to their spellbook, a rogue bonded to their magic cloak, and other former heroes who took shortcuts to power by merging with their magic items.
The Lich King’s covert undead propaganda force: the Cult of the Silver Hand.
Fomorians, monstrous worshipers and children of the ancient chaos gods.
Malatyne, the purple dragon whose entertainments are legendary—and the player characters might be the main attraction…
Lions (temple); tigers (elemental and rakshasa); and owlbears (snowy and great horned).Plus an appendix on using these monsters when playing 13th Age in Glorantha!
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13th Age RPG: The Crown Commands
Original price was: $28.00.$24.99Current price is: $24.99.Iconic battles! GMs: Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor’s arena with the blood of his living champions in the name of the One-Eyed King! PLAYERS: Please, stop the GM’s wicked schemes! The Crown Commands: Battle Scenes for Four Icons by Cal Moore offers icon-themed 13th ge Roleplaying Game encounters for the Dwarf King, Elf Queen, Emperor, and Lich King. You’ll find challenging fights at all levels of play, packed with dangerous foes on terrifying terrain.
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13th Age RPG: The Crown Commands Map Folio
Original price was: $20.00.$17.99Current price is: $17.99.The Crown Commands Map Folio brings you 40 maps from The Crown Commands – Battle Scenes for Four Icons, in glorious full color by expert cartographers! This folio includes: Player-facing maps for exciting battles in a gladiatorial arena, a haunted crypt, city streets, and more. GM-only versions of each map with the encounter title, page references, monster positions, and hidden terrain features. A full index so you can easily cross-reference the maps with scenes in The Crown Commands. Why run static combat scenes when you can make ghouls burst from graves, pet baby owlbears, fight running street battles, and face a ziggurat crawling with orcs in front of a roaring crowd? Get The Crown Commands Map Folio—your players will thank you for it (once they’ve removed the dwarven axe from their breastplate and the Redcap blades from elsewhere)!
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13th Age: High Magic & Low Cunning Map Folio
Original price was: $20.00.$17.99Current price is: $17.99.The High Magic & Low Cunning Map Folio brings you 45 maps from High Magic & Low Cunning – Battle Scenes for Five Icons, in glorious full color by expert cartographers!
The Map Folio includes:
* Player-facing maps for exciting battles in a mad wizard’s lair, an underground fighting arena, an active volcano, and more
* GM-only versions of each map with the encounter title, High Magic and Low Cunning page references, monster positions, and hidden terrain features
* A full index so you can easily cross-reference the maps with scenes in High Magic & Low CunningWhy run a straightforward, stand-up battle when you can make the PCs dodge bursts of lava, swing on vines across a deep gorge, or fight the animated contents of a wizard’s laboratory gone berserk? Get the High Magic & Low Cunning Map Folio – your players will thank you for it, once their characters have stopped burning, falling, or being pummeled by a living hat rack.
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13th Age: High Magic & Low Cunning
Original price was: $29.95.$26.99Current price is: $26.99.Less prep, more play!
High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers.
With High Magic & Low Cunning, you can:
- Give the PCs compelling reasons to fight based on their icon relationships, their stories, and your campaign
- Pit them against NPCs and monsters whose icon connections make them meaningful opponents—not just random foes
- Use traps and terrain to provide a challenging environment with opportunities for clever tactics
- Unleash all-new monsters on the PCs, along with new magic items to wield in battle.
- Easily adjust battles to make them easier, or harder
- Use the provided storylines to link each battle to the ones that come after, taking the PCs from one full heal-up to the next using only the battles in the set – with room to expand on these stories to fill multiple sessions of gameplay.
From a white-knuckle white-water ride past orcish hordes, to abseiling kobolds and a perilous magical cloud fortress, High Magic & Low Cunning takes your players on an unforgettable journey to adventure.
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13th Age: Primeval Thule Campaign Setting
Original price was: $50.00.$44.99Current price is: $44.99.Primeval Thule is a continent you can either integrate with your existing RPG campaign or use as the foundation for a new one. But beware! Thule is a dangerous place full of barbaric wilderness, decadent city-states, and eldritch mysteries connecting it all.
Only the bravest and most resourceful can survive and thrive in Thule. If the dark cults and horrific monsters don’t get you, the setting’s many perils and temptations will.
You’ll meet marauding beast-men, mad demigods, and proud Atlanteans desperate to restore their continent—by sinking Thule beneath the waves. Will the jungle barbarians overrun the cruel, dissolute cities? Will the malevolent glaciers crush everything in their path? Will godlike horrors tread the continent once again?
Inspired by the tales of Robert E. Howard (Conan), H.P. Lovecraft (Cthulhu), and Clark Ashton Smith, Primeval Thule will bring a savage intensity to your Pathfinder or D&D table.
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13th Age: True Ways
Original price was: $39.95.$36.00Current price is: $36.00.Omens of the Age
As the 13th Age unfolds, its mysteries—and dangers—grow more numerous.
Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it’s drawn from the Wild, from the realms of chaos and death, or from the inner power of ki.
Patch things up with your surly magic weapon, hero. The adventure is just beginning.
13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you’ll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm’s secret assassin, and much more.
For Players:
- The chaos mage who embraces randomness, and the monk who embodies discipline
- The druid who masters the elements , and the necromancer who commands the undead
- The commander who orders your ranks, and the occultist who orders reality
- Multiclassing tools to help you create the character you most want to play
- Treasure to loot, and artifacts that might just loot you
For GMs:
- All-new details and adventure seeds for Axis, the Court of Stars, Drakkenhall, Horizon, and Santa Cora
- More ways to use the icons, including variant icons and relationship results tied to a location
- Lists of 13: deadly dungeons, flying realms, must-visit inns, and more
- New monsters to challenge your players, including devils, metallic dragons, werebeasts, and soul flensers
- Four detailed new NPCs with multiple campaign options
13 True Ways: New heroes. New legends. Your world.
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The 13th Age Bestiary
Original price was: $39.95.$36.00Current price is: $36.00.The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you expect from 13th Age – and it makes every monster an adventure in its own right, with story hooks, icon relationships, customisable campaign elements and more advice on building exciting battles.
In this 240-page book are:
- The macabre lich aristocrats of the Undying Peerage
- The shadow dragon, which baits greedy adventurers with cursed treasure
- The twygzogs, a genuinely weird new player character race of fungaloids
- The intellect devourer, which can slip undetected into the party after eating someone’s brain … and be transformed by the experience to join the side of the heroes
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13th Age
Original price was: $44.95.$40.50Current price is: $40.50.In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.
Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.
There are also fun new rules for hitting orcs and making them go splat.