Call of Cthulhu
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Call of Cthulhu 7th : Alone Against the Flames
Original price was: $12.95.$11.70Current price is: $11.70.A solitaire adventure set in the fall of 1931, your goal in Alone Against The Dark is to solve strange disappearances and to forestall a calamity about to beset the world, journeying from New York City to Greece, Egypt, Germany, and Antarctica. Armed with a copy of the Call of Cthulhu Rulebook, a pencil, some roleplaying dice, and your wits, you`re all set for the twists and turns of this epic, world-spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark! First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th Edition, with new illustrations and player aids.
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Achtung! Cthulhu 2d20: GM’s Screen & Kit (DNR)
Original price was: $36.00.$32.40Current price is: $32.40.This handsome Gamemaster Screen contains four portrait-oriented panels, with stunning artwork from Boris Martsev featuring heroes of the Secret War like Professor Richard Deadman, Ariane Dubois, Sgt Brandon Carter, and an array of evil Black Sun and Nachtwölfe villains they’re battling. The interior features useful tables and charts from the core rulebook, as well as quick references and rules summaries to help the GM keep the action flowing. It may even offer protection from arcane spells, mystical forces, and the malign influence of the Mythos itself! The Gamemaster’s Toolkit will also help GM’s create memorable characters, adventures and campaigns to thrill and delight their players. Inside the booklet are a host of new tables, tools and suggestions for planning and creating detailed, compelling adventures, or improvising encounters on the fly, as well as advice, tips, and suggestions to present a veritable GM masterclass.
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The Blessed and the Blasphemous
Original price was: $64.00.$57.60Current price is: $57.60.The Blessed and the Blasphemous is a seven-scenario Call of Cthulhu campaign set in Morocco at the onset of WW2. The campaign takes place in multiple cities between 1938 to 1941, and draws upon Morocco’s rich culture and history. Each scenario can be played independently or as a full campaign. Scenarios each feature their own plot and final climactic act, ultimately leading to a grand finale upon a campaign’s conclusion.
The Blessed and the Blasphemous is about 340 pages and contains the following:
7 scenarios forming a cohesive pre-WW2 North African campaign.·
Full of rich historical events and fascinating factions.
Descriptions of several key locations in Morocco and Algeria including Casablanca, Fes, Rabat, Mers el Kebir, and Illizi.
24 unique pre-generated character sheets for easy pickup and play.
Tons of art, maps, and other useful Keeper’s Aids. -
Cthulhu Awakens RPG: Game Master’s Kit
Original price was: $25.00.$22.50Current price is: $22.50.The Cthulhu Awakens Game Master’s Kit is a collection of resources that helps you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master’s screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master’s Kit are revealed in Unexpurgated Tests, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master’s Kit is the perfect complement to the game’s core rulebook.
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Cthulhu Awakens RPG Core Rulebook
Original price was: $60.00.$53.99Current price is: $53.99.Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin’s popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe – and within your dreams. If you’ve played any AGE game, you already know the basics, Cthulhu Awakens customizes the system with the effects of horror and alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness.
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Call of Cthulhu 7th: Arkham
Original price was: $60.00.$53.99Current price is: $53.99.On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present.
Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu, and a premium resource for Keepers of Arcane Lore.
A sandbox campaign setting for Call of Cthulhu.
The history of Arkham and the Miskatonic University.
Details of 9 neighborhoods, with over 290 locations, and 80 fully-detailed NPCs.
New rules and skills for Arkham investigators make this book ideal for Call of Cthulhu players.
Two Arkham city map posters—one for players, and one marked with hidden information for the Keeper.
A poster-sized copy of pages of the Arkham Advertiser newspaper prop.This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
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Legacy of Cthulhu RPG: Deluxe Edition
Original price was: $50.00.$44.99Current price is: $44.99.The Legacy of Cthulhu is a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions. The gam’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential tools to resist the dooming future ahead, filled with regular folk possessed by pure desperation and madness, scheming cultists, shadowy priests, and the most dangerous Enemies of all: the perverse spawns of Cthulhu and other Great Old Ones, powerful enough to shatter someone’s mind just with their presence.
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Call of Cthulhu 7th: Alone Against the Static
Original price was: $30.00.$26.99Current price is: $26.99.Alone Against The Static is a modern-era scenario designed for one player. Players will choose to take on the role of either Alex or Charlie, and forge their own path through the story, player choices will decide their fate! Alex and Charlie believe that a secluded weekend getaway in the Dakota Black Hills is just what they need to reinvigorate their marriage, but older and darker things than broken hearts exist in the forgotten places of the world. A 1990`s Call of Cthulhu solo adventure, no Keeper is required to run this game. Players have a selection of two characters to play, both with their unique aspects, abilities, and effects on the story. The new Log Sheet mechanic tracks player choices, secrets they discover, and items they find that will have an effect on the plot. Content Warning: Alone Against The Static explores themes of grief, isolation, relationships, and heartbreak. It is recommended for mature players.
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Call of Cthulhu 7th: Nameless Horrors (2nd Edition)
Original price was: $43.00.$38.70Current price is: $38.70.This new edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its six stand alone adventures. An Amaranthine Desire: takes place in the doomed seaport of Dunwich, England, 1892, where strange echoes of the past threaten the present. – A Message of Art: a gathering of artists in Paris, 1893, sees art and the occult come together in a dangerous fusion. – And Some Fell on Stoney Ground: 1920s small-town America, where trouble is brewing that could sweep everyone up in a wave of death and destruction. – Bleak Prospect: Massachusetts, 1932, during the Great Depression the residents of a shantytown face strange horrors that jeopardize all they hold dear. – The Mone Child: modern-day England, where an experiment with the occult casts long shadows and brings unforseen consequences. – The Space Between: in modern-day Los Angeles, the star of a film produced by a popular religious organization has vanished. This book is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately
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Call of Cthulhu, 7e: Regency Cthulhu- Dark Designs in Jane Austen’s England
Original price was: $45.00.$40.50Current price is: $40.50.Regency England: a time of social niceties, of grand balls, and of romantic intrigues and disappointments, as described most adroitly in the novels of Miss Jane Austen. But the Regency is also a time of lurid Gothic romances, and of war and social upheaval, as the Industrial Revolution gets into full swing and the hostilities with Napoleonic France draw to a close. Against this backdrop, the Mythos insinuates itself into the very fabric of society, always watchful for the opportunity to instill fear and terror into the hearts of everyday Georgians, from the richest to the poorest.
Regency Cthulhu: Darkness and Decorum in Jane Austen’s England is a historical sourcebook for the Call of Cthulhu roleplaying game. Set in the early Regency period (circa 1813), it describes the fictional town of Tarryford in Wiltshire, England, as well as presenting two scenarios designed to introduce players to both the time period and the town’s mysteries.
Suitable for use with both classic Call of Cthulhu and Pulp Cthulhu rules, players take on the roles of budding Regency investigators, be they members of the gentry or the working classes. Together they uncover the dark secrets at the heart of Tarryford; horrors that have lain dormant for many a year but now seek to burst forth into England’s green and pleasant land.
Details on the Georgian time period, in particular, the Regency era (1811–1820).
Rules for creating Regency investigators, along with new period-appropriate skills and occupations.
Setting overview, detailing the town of Tarryford, its businesses and personalities (1813 and 1913).
Two scenarios: The Long Corridor and The Emptiness Within.
Investigator handouts and maps.
Six classic and pulp pre-generated investigators, ready to pick up and play.
Guidance on both pulp- and classic-style play.This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.
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Call of Cthulhu, 7e: Call Of Cthulhu Starter Set (Revised)
Original price was: $30.00.$26.99Current price is: $26.99.A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX!
This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.
Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!
Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.
Inside This Box
Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery.
Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play.
Book 3: Adventures—three starter adventures for your players to explore.
Ready to Play Investigators—five ready to play game characters.
Blank Investigator Sheets—ready for creating your own investigators.
Roleplaying Dice – a set of six polyhedral dice for use in the game.
Player Handout – a set of ready to use props.
Adventures!
This box comes packed with four classic adventures for over ten hours of game play.Alone Against The Flames
Paper Chase
Edge of Darkness
Dead Man StompCall of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.
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Call of Cthulhu, 7e: Cults of Cthulhu
Original price was: $50.00.$44.99Current price is: $44.99.Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call.
In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns.
Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos.
Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns—villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos.
A history of Cthulhu cults.
Five fully fleshed out Cthulhu cults, ready to be incorporated into games.
Covering the Victorian era through to the Modern-Day.
Never before seen secrets of the Deathless Masters.
Detailed guidance on designing cults and their leaders for campaigns.
Special “Cult Worksheet” to record the various cults created.
Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.
Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.
Cthulhu in Mythos tomes.Mature Content
This book deals with mature themes and is intended for mature players.This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.
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Call of Cthulhu, 7e: A Time to Harvest
Original price was: $50.00.$44.99Current price is: $44.99.Death and Discovery in the Vermont Hills
Following the ill-fated Miskatonic University research expedition to Vermont in late 1929, when one student died in a climbing accident and two vanished without trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth would countenance sending yet another team of students back to Cobb’s Corners. And yet, a year later, that’s exactly what has been planned.
Many questions remain unanswered. What happened a year ago? Where are the missing students? What did the geology students find among the distant Vermont hills? What secrets are buried in the town of Cobb’s Corners? Are the legends of monsters in the hills true? Perhaps the new expedition can shed light on these questions and dredge up some answers?
A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the apparently sleepy and bountiful valley surrounding the town of Cobb’s Corners, Vermont. The investigators will come face to face with ancient legends, deluded cultists, and alien entities beyond their wildest imaginings.
Suitable for both classic Call of Cthulhu and Pulp Cthulhu, players take on the roles of Miskatonic University students and academic staff, chosen by Professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, and to Detroit and beyond, the investigators delve into forgotten lore, strange science, and the horrors of the cosmos.
Campaign overview, detailing the setting of Cobb’s Corners, along with the various threats the investigators can face.
Advice for creating student investigators and how to incorporate existing characters.
Investigator handouts and maps covering all of the campaign’s key locations.
Ten classic pre-generated investigators, ready to pick up and play.
Guidance on pulp-style and classic-style play.
Optional sixth adventure for Pulp Cthulhu.Mature Content
This book deals with mature themes and is intended for mature players.This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.
This campaign has been written with novice Keepers in mind, although there is plenty to keep more experienced game runners on their toes. The campaign has a tight focus and progresses through the chapters in a logical and linear fashion. This does not mean that the players and their investigators have no agency or ability to affect the plot—they do—but the straightforward through line is designed to be helpful for those for whom this will be their first attempt at running a multi-part campaign. Guidance is provided throughout to help the Keeper navigate through the adventures, including options to better tailor events and scenes to their player group.
Chapter 1: Field Trip, the investigators head out to Cobb’s Corners, Vermont, to carry on the research into folklore and local geology. Things are far from what they seem, and various forces seem to working against them.
Chapter 2: Back to School, the investigators return to Arkham to discover strange things are afoot at Miskatonic University. The behavior of colleagues and friends gives cause for concern, and not only does the fate of the Orne Library hang in the balance, but the fate of the investigators and one of their lecturers is also in question should they fail to act to contain the situation.
Chapter 3: Federated Oil and Chemical, a powerful man makes the investigators an offer. If they accept, the investigators find themselves working for a man intent on revenge. Includes an optional sidetrack adventure.
Chapter 4: Dark Delvings, the investigators return to Cobb’s Corners to pick up their research. Once again, all is not what it seems, and the investigators are placed in grave danger. Their discoveries may lead them to particularly unexpected territory!
Chapter 5: The Great Harvest, the investigators are hurled into a nightmare of fire and bloodshed, and must race to rescue their comrades who face a fate worse than death.
Chapter 6: Mission to the Moon, an optional scenario for Pulp Cthulhu (with guidance for classic Call of Cthulhu play). The heroes have one last job, this time to deal with an out of this world threat.
Appendices, containing supplementary information, including details of the spells used in the campaign, collected player handouts and investigator maps, and ten pre-generated characters for use with classic or pulp play.
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Call of Cthulhu, 7e: Keeper Tips Book- Collected Wisdom
Original price was: $18.00.$16.20Current price is: $16.20.Keeper Tips Book- Collected Wisdom.
Wisdom, advice, and tips from Keepers for Keepers of the Call of Cthulhu roleplaying game.
Released as part of the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone—whether veteran or novice—who plays this well-loved tabletop game, but is particularly aimed at those who run games and potentially craft their own scenarios.
The tips are gathered into key topics, including but not limited to: preparation, non-player characters, combat, props, inclusivity, golden rules, as well as portraying and using the Cthulhu Mythos. Imagine, if you will, that you are sat with a group of experienced Keepers, each sharing ideas drawn from their experience of playing and running Call of Cthulhu. The collected wisdom is aimed to help you get the most out of Call of Cthulhu.
The advice comes from a diverse range of people, some who have been running the game since its birth in 1981, and others who bring a fresher perspective. All of the contributors have provided what they consider to be their most useful and insightful advice. Contributors include: Mike Mason, Becca Scott, Paul Fricker, Scott David Aniolowski, Lynne Hardy, Seth Skorkowsky, Bridgett Jeffries, Sean Branney, Allan Carey, Jo Kriel, Mark Morrison, Keris McDonald, Jason Durall, Matthew Sanderson, Thom Raley, David Larkins, and Bob Geis.
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The Yellow King RPG: The Missing and The Lost
Original price was: $17.00.$15.30Current price is: $15.30.Imperial America has fallen. Emperor Castaigne, who ruled the nation with secret police and even more secret sorcery, has fled. The portals that connected him to his rumored source of power, the alien realm of Carcosa, have been destroyed. Now he seeks a return to civilian life. Specifically, he wants to eliminate his job. He repairs the suicide machines known as the Government Lethal Chambers. The ensuing investigation takes him on a journey through the secrets of the old regime, with fugitive war criminals, haunted hide-outs, urban firefights and dread parageometrical rituals along the way.
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Call of Cthulhu 7th: Alone Against The Tide
Original price was: $15.00.$13.50Current price is: $13.50.What has Professor Harris research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New Englands wealthy elite?Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the citizens of Esbury!
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Call of Cthulhu 7th: The Children of Fear
Original price was: $53.00.$47.70Current price is: $47.70.There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill…
September 1923: an urgent and mysterious telegram from an American adventurer plunges the investigators into an epic journey across China, Central Asia, Northern India, and Tibet. Often following in the footsteps of the famous Chinese Buddhist monk and explorer Hiuen-Tsiang (immortalized in the fantastical Chinese saga Journey to the West),the investigators will encounter looted temples, lost lakes, dusty museums, charnel grounds, venerable monasteries, and hidden secret valleys in an epic quest to prevent the King of Fear and his lieutenants from destroying everything they hold dear.
The Children of Fear is a multi-part campaign, set during the 1920s, exploring some of the fascinating myths and legends of Central Asia and Northern India. The central core of the campaign is designed to be player-led, allowing the investigators to determine the journey they take. In addition, the plot is designed to be flexible, allowing for different scales or types of Cthulhu Mythos involvement—all the way from the Outer Gods themselves down to a more low-key, occult-focused series of adventures. Guidance is provided for the Keeper to tailor the exact nature of the threat to best suit their group’s tastes.
Eight chapters cover the sights, encounters, and dangers to be found in Peking, Sian, the Taklamakan, Peshawar, and Kham, to name but a few of the places visited during the campaign, as it travels from China, through Northern India, and on to Tibet. With detailed appendices covering travel, useful non-player characters, spells, a reference bibliography, and much more.
This book contains:
Campaign overview, detailing the setting and plot, with suggestions for incorporating existing investigators.
A plethora of maps, floorplans, and handouts for a host of far-flung locations.
Six ready-to-use pre-generated investigators.
A host of non-player characters, all with their own agendas.
New creatures and monsters, along with a few familiar horrors.
Guidance for pulp style play.This campaign is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.
FOR MATURE READERS
This book deals with mature themes and is intended for mature players.
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Call of Cthulhu 7th: Does Love Forgive?
$12.99Does Love Forgive? is a collection of two special scenarios for Call of Cthulhu for one Keeper and one player. Both adventures are perfect for a fun evening of gaming for two people. Each scenario can be played over the course of one to two sessions, and is suitable for Keepers of all experience levels.
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Call of Cthulhu 7th : The Shadow Over Providence
Original price was: $9.99.$8.99Current price is: $8.99.All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibitions curator, who will be on hand to answer all of your questions. The Shadow Over Providence is a new Call of Cthulhu scenario set in a venue that may seem strangely familiar to anyone who has visited Providences iconic Biltmore Hotel. The adventure was written by Jon Hook of the Miskatonic University Podcast, and developed and published by Chaosium, to celebrate NecronomiCon 2019
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Call of Cthulhu, 7th Ed: The Malleus Monstrorum – Two-Volume Slipcase Set
Original price was: $90.00.$80.99Current price is: $80.99.The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game (and Pulp Cthulhu). All brought to startling life by the illustrations of expert artist Loïc Muzy.
This two-volume collection is packed with ideas, concepts, and insights to immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos.
Volume 1: Monsters of the Mythos
From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game.
With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors.
Volume 2: Deities of the Mythos
Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore.
While humanity may crave both comfort and truth, only one or the other is possible.