Other - Fantasy
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Jackals RPG
Original price was: $35.00.$31.50Current price is: $31.50.A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East.
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins.
Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals–adventurers, explorers, sellswords, and scavengers–and sends them out into the peril-filled land of the Zaharets to make their fortune or perhaps fulfill a greater destiny . . .
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Mork Borg RPG: Within A Mile of Home: A MÖRK BORG AlbumCrawl Zine
$9.99Within the pages of this 20 page zine are many things, including:
• The Sinful Sailor, a class designed around the Seven Deadly Sins and Nautical Naughtiness
• Nautical Weapons, to replace the starting weapon chart when creating a Coastal Character
• Nautical Tattoos that you can pay for with severed limbs or hard earned silver pieces
• Sailing Rules that keep the entire party involved and relevant with plenty of room to customize
• A Nautical Hex Crawl based on Flogging Molly’s Within A Mile of Home albumWithin A Mile of Home is an independent production by Michael Mars and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
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Mork Borg RPG: Cult Feretory
Original price was: $20.00.$17.99Current price is: $17.99.MORK BORG CULT: FERETORY is a sinful zine full of community made classes, adventures and horrible treasures for use with MRK BORG or other rules-light dark fantasy games. It includes: – The Monster Approaches… Create your own terrible foe with this monster generator. Determine appearance, behavior, abilities, goal and strange habits for your new friend. – Roads to Damnation. Simple rules for overland travel, including distances, road encounters, village types and destinations. – Eat Prey Kill. Rules for hunting for food (or sport). Also 54 fully statted monsters, 6 for each major area of the dying world. – The Death Ziggurat. A delve into the ruins of a lost temple city where something is awakening. A descent into undead madness. A Cosmic Necrocrawl at the end of time. The Death Ziggurat is a short adventure about postponing the inevitable. – d100 Items & Trinkets. What can be scored in the darkest of cellars and the rucksacks of the fallen? Use this list of keepsakes and trinkets to find out and much more!
Within the book you’ll find:
A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.
The Calendar of Nechrubel, that decides the speed of the world’s demise.
20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.
Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.
12 creatures to be murdered by.
Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.
The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await. -
Mork Borg RPG: Core Rulebook
Original price was: $30.00.$26.99Current price is: $26.99.A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else. MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind – the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they? MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game.
Within the book you’ll find:
A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.
The Calendar of Nechrubel, that decides the speed of the world’s demise.
20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.
Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.
12 creatures to be murdered by.
Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.
The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await. -
Ragnarok: The Vanir
Original price was: $30.00.$26.99Current price is: $26.99.The Aesir are dead, and the Vanir, now uncontested in their divinity, come to claim what is left of the Nine Realms. The War Clans must oppose, or align with, these new foes.
Ragnarok: The Vanir features new Godsparks that War Clans may harness to combat the marauding Vanir, as well as new scenarios, monsters, and options to further develop players’ campaigns.
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Ragnarok
Original price was: $35.00.$31.50Current price is: $31.50.Heavy Metal Combat in the Viking Age.
The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods!
Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla.
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Dungeon Crawl Classics: 101 City Encounters
Original price was: $10.00.$8.99Current price is: $8.99.A 20-page booklet full of random city encounters. Bring your city adventures to life! This booklet holds over 100 encounters developed to add sights, smells, and sounds to bring adventure and dimension to city visits. With this judge’s aide you are equipped to quickly create rich texture when player characters explore strange and new areas of your city you have yet to craft — making your cities vibrant and exciting without much preparation. It also features a system for player characters to gain or lose various forms of city reputation and faction. Let the adventurers feel the consequences and rewards for their choices in the social web of your city.
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Dungeon Crawl Classics: A Strange Night at the Pint-n-Pony
Original price was: $10.00.$8.99Current price is: $8.99.A 16-page stand alone RPG adventure built for DCC RPG — but usable in any system. This is a introductory level adventure.
The little folk meet each night at a pub secluded from the troubles of big people. Here, after a long day of work, hobbits, dwarves, gnomes, and the occasional wild elf and short humans share simple tales and sip tasty ales. Tonight is nothing new – or is it? Sinister forces have been awakened and emerge during happy hour (hic) at the Pint-n’-Pony. Now, in defense of their precious last keg, new adventurers will be born out of the horror of a very strange night! A tale (hic) only DCC RPG can weave. -
Frostgrave, 2nd Edition
Original price was: $35.00.$31.50Current price is: $31.50.This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, new soldier types, and a host of brand-new scenarios.
Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned–it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?
Key Points:
A second edition of the popular Frostgrave skirmish ruleset, with improved rules based upon years of player feedback.
The game is supported by a full range of figures, both metal and plastic, from Osprey Games and North Star Military Figures.
This revised second edition includes new spells, new soldier types, and new scenarios. -
Dishonored RPG: Core Book
Original price was: $40.00.$35.99Current price is: $35.99.In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure. This officially licensed core book features:
An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
“The Oil Trail”, a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.